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Sorcery 2: Kharé - Cityport of Traps:
You have traversed the Shamutanti Hills and now you stand before the walls of
Kharé, cityport and gateway to the Baklands. Kharé is known by another name
though - Cityport of Traps. The city earned this title through its unsavoury
populace; rogues, cutthroats and pirates all inhabit the streets and docklands
encouraging the few good folk to create traps to protect themselves.
In order to continue on your quest to recover the stolen Crown of Kings you
must pass through this metropolis of chaos, thievery and murder. The Northgate
is the only way into the Baklands but the door holds a secret...
Sorcery 2: Kharé - Cityport of Traps is the sixth scenario in
Myriador's Fighting Fantasy series of adventure modules. The second of
four linked adventures, Kharé - Cityport of Traps continues the story of a
hardy group of adventurers on a hazardous journey across strange lands to
recover the fabled Crown of Kings.
Legal:
© 2003 Myriador Ltd, all rights reserved. 'Myriador' and the Myriador logo are
trademarks of Myriador Ltd, all rights reserved. 'Fighting Fantasy' and the
Fighting Fantasy logo are trademarks owned by Steve Jackson and Ian
Livingstone, all rights reserved, and used with permission. 'd20 System' and
the d20 System logo are trademarks of Wizards of the Coast, Inc., a subsidiary
of Hasbro, Inc., and are used with permission. Full Legal
Notices

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